feudal_governments = {

	viceroy_monastic_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			muslim_government
			theocratic_feudal_government
			chinese_imperial_government
			feudal_government
			merchant_republic_government
			theocratic_feudal_governmenttwo
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_viceroyaltymonast"
		potential = {
			clan = no
			is_nomadic = no
			any_demesne_title = {
				is_vice_royalty = yes
			}
			OR = {
				religion_group = muslim
				AND = {
				religion_group = pagan
				top_liege = {
					government = theocratic_feudal_governmenttwo
				}
				}
				AND = {
				culture_group = tibetan_group
				OR = {
					religion = bon
					religion = bon_reformed
					religion = buddhist
				}
				top_liege = {
					government = theocratic_feudal_government
				}
				}
			}
			is_patrician = no
		}
		
		color = { 0 255 13 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		uses_decadence = yes
		uses_piety_for_law_change = yes
		
		vassal_government_opinion_penalties = no

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}
}